Sunday, July 16, 2006

movie making

I've been toying with the idea of trying to turn my Heros For Hire scripts into animated films. Well, more realistically, I've been toying with the idea of doing a short scene or two.

A bit of research on 3D animation systems (including 3D game engines and scene-graph animators) showed that there still aren't many good tools to do 3D animation. The normal state of the art still seems to be constructing all of your own 3D characters and props (collectively called models) out of polygons. That sounds horendously time-consuming.

However, I ran across a product called Poser, a program that comes with a bunch of basic models that you can modify and then pose using built-in parameters. I've got to tell you that it's been a little disapointing so far. I'll try to post a review some time.

There is another program that aims to one day be a competitor to Poser; it's called DAZ Studio, and it is currently being given away from free. As you would probably expect from a new, fee product it's a bit buggy and doesn't have all the features of Poser (which must be more than six years old now), but it seems to have a better user interface design. Poser's user interface is awkward at best.

If I ever manage to get a good character, I'll have to find some space to post it (blogger doesn't give you space for images and I lost my website sometime back).

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